8th Game Programming Workshop 2003


Date

November 7-9, 2003

Place

Hakone Seminor House

Sponsorship

Information Processing Society of Japan

Co-sponsorship

Computer Shogi Association
Computer Go Forum

Program

Friday, November 7

13:30-14:50

1-1. An Automatic Tuning of Game Playing System based on the Realization-Probability Search (S)
Jun Nagashima, Tsuyoshi Hashomoto, Makoto Sakuta, Jos W.H.M. Uiterwijk, and Hiroyuki Iida (Shizuoka University)
1-2. Design of Evaluation Function using Neural Networks in the game of go (L)
Hiroyuki Nagayoshi, Masaru Todoroki (University of Tokyo)
1-3. Evaluation Functions Based on Pairs of Pieces (L)
T. Kaneko, T. Tanaka, K. Yamaguchi, S. Kawai (University of Tokyo)

15:10-16:10

Invited Talk
Morikawa (muumuu co., ltd)

16:30-17:30

2-1. Solving Small Boards of Shogi (L)
Tomoaki Goto, Kazutomo Shibahara, Nobuo Inui, Yoshiyuki Kotani (Tokyo University of Agriculture and Technology)
2-2. Comparison between Cognitive Processes of Top-Class Shogi Players (L)
Takeshi Ito(University of Electro-Communications), Hitoshi Matsubara(Future University-Hakodate)

Saturday, November 8

9:20-10:30

3-1. The classification of the stage in Shogi game using Dempstrer-Shafer theory (S)
Tomohito Esaki(Nagoya City University), Tomonori Hashiyama(University of Electro-Communications)
3-2. An FPGA-Based Hardware Platform for Tsume-Shogi (S)
Yohei Hori, Hisanori Saito, Tsutomu Maruyama (University of Tsukuba)
3-3. Using Partial Order Bounding in Shogi (L)
Reijer Grimbergen, Kenji Hadano, and Masanao Suetsugu (Saga University)

10:50-11:50

4-1. 2-Hirn (L)
Kazutomo Shibahara, Tomoaki Gotoh, Nobuo Inui, Yoshiyuki Kotani (Tokyo University of Agriculture and Technology)
4-2. A Method of Automatic Creation of Goal-Area in Sokoban Maps (L)
Masaru Odawara, Tomoyuki Kaneko, Satoru Kawai (University of Tokyo)

13:00-14:00

Invited Talk
K. Katsumata

14:20-15:10

5-1. Action Rule Generation of Agents Using Interaction of Learning and Evolution (L)
Mari Kuroki, Nobuo Inui, Yoshiyuki Kotani (Tokyo University of Agriculture and Technology)
5-2. Subgame Databace for Amazons (S)
Yuu Okada, Hisayasu Kuroda, Yasumasa Kanada (University of Tokyo)

15:30-17:30

P-1. An analysis of circular nim game
Takayuki Sato, Saori Dasai, Yoshifumi Sasaki
P-2. Implement and Experiment of the Internet Game Server
Takumi Ito, Akihiro Koike, Hiroaki Sasaki
P-3. Development of the client-server game system for imperfect-infprmation games and the human-client and computer-client programs
Makoto Sakuta (Ishinomaki Senshu University)
P-4. An Application of Game Refinement Theory
Masashi Kashiwagi and Hiroyuki Iida (Shizuoka University)
P-5. A Shogi Program Based on Human Intuitive Thought
Takeshi Ito (University of Electro-Communications)
P-6. Cognitive Research on Supporting Learning for Shogi Beginners
Takeshi Ito (University of Electro-Communications)
P-7. OpenShogiLib - construction of an efficient shogi library
Tetsuro Tanaka, Shunsuke Soeda, Tomoyuki Kaneko (University of Tokyo)
P-8. Categories for Amazons Moves
Shunsuke Soeda, Tetsuro Tanaka (University of Tokyo)
P-9. A Pairing System and Its Effectiveness in the World Computer Shogi Championships
Takenogu Takizawa(Waseda University), Yoshikazu Kakinoki(Shogi Programmer)
P-10. Parallel processing of computer bridge
Tomohito Otawa, Takao Uehara (Tokyo University of Technology)

Sunday, November 9

9:00-10:00

6-1. Evaluation of Pairing Systems on Swiss-system Tournament by Simulation (L)
Kentaro Kayama (Communications Research Laboratory)
6-2. Random Swiss Paring System (L)
Takahisa Kawai and Hiroyuki Iida (Shizuoka University)

10:20-11:50

7-1. Equivalent Size of Moyo (L)
Tajima Morihiko and Sanechika Noriaki (National Institute of Advanced Industrial Science and Technology)
7-2. A Method to Decide Optimal Move in Go Endgame (L)
Kansuke Ninomiya (Nihon Fukushi University)
7-3. Analysis of Capturing Races with Shared Liberties (L)
Teigo Nakamura (Kyushu Institute of Technology)

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