6th Game Programming Workshop
Date
- October 26-28, 2001
Place
- Hakone Seminor House
- 845 Sengoku-bara, Hakone, Ashigara-shimo-gun, Kanagawa, JAPAN
Sponsorship
- Information Processing Society
of Japan
Co-sponsorship
- Shizuoka
University
- Computer
Shogi Association
- Computer
Go Forum
- International
Computer Chess Association
Program
Friday, October 26
13:45-14:00 Opening
14:00-14:50 Session 1
- Brinkmate search with guarantee of solution
- T. Hashimoto, M. Sakuta, H. Iida (Shizuoka University)
- A new algorithm to remove henbetsu and to find yodume of
tsume-shogi
- A. Nagai, H. Imai (University of Tokyo)
15:20-16:20 Session2
- Game-tree search algorithm based on realization probability
- Y. Tsuruoka, D. Yokoyama, T. Maruyama, T. Chikayama (University
of Tokyo)
- Automatic feature construction and optimization for general
game player
- T. Kaneko, K. Yamaguchi, S. Kawai (University of Tokyo)
16:30 - 17:10 Session 3
- The guantify of the human excitement while playing computer
game
- A. Shirai, Y. Koike, M. Sato (Tokyo Institute of Technology)
- Action planning in Robocup agents based on analyses of games
- M. Kohara, T. Komatsu, K. Nakamura (Tokyo Denki University)
Saturday, October 27
9:10-10:30 Session 4
- Every two-times sorting sequence falls onto a cycle
- M. Sakuta, M. Araya, Z. Haque, H. Iida (Shizuoka University)
- An analysis of word chain games
- T. Ito, T. Tanaka, Z. Hu, M. Takeichi (University of Tokyo)
- Solving 5x5 Amazons
- M. Mueller (University of Alberta)
10:50-12:00 Session 5
- An overview of NECI's generic game server
- M. Buro, I. Durdanovic (NECI Princeton)
- Ganeral-purpose protocols for playing card games on the Internet
- M. Koide, J. Cheng (Saitama University)
- Toward applications of the mechanical puzzles to new media
- A. Maeda, K. Sugiyama, K. Mase (Japan Advanced Institute
of Science and Technology)
13:15-14:15 Invited lecture
- Knowledge and search in computer Go
- Ken Chen (University of North Carolina)
14:45-17:45 Poster Session
- The refinement of automatic formation approach of the start
candidate from records of the game of Go
- L. Xin, I. Okaya, H. Maekawa, B. H. Far (Saitama University)
- Evaluation of the method of position evaluation in the opening
of Go
- M. Tajima, N. Sanechika, S. Arisaka (AIST)
- Learning for the value of moves using decision tree in Go
- N. Abe, Y. Kotani (Tokyo University of Agriculture and Technology)
- Computer Bridge as victim of human deceptive plays
- N. Kobayashi, K. Yamashita, T.Uehara (Tokyo University of
Technology)
- Search efficiency in computer Shogi: A case study using TACOS
- M. Taketoshi, T. Hashimoto, M. Sakuta, H. Iida (Shizuoka
University)
- An adjustment method of position evaluation function by repetition
regression analysis
- A. Hondoh, Y. Kotani (Tokyo University of Agriculture and
Technology)
- Eliminating the horizon effect in Shogi by changing routes
in the tree
- K. Satou, S. Miyamoto (University of Tsukuba)
- Learning evaluation function of Shogi based on TD(ramda)
using Neural Network
- H. Matsumoto, T. Suzuki, Y. Kotani (Tokyo University of Agriculture
and Technology)
- Extraction of player's intension from game records
- K. Nishijima, N. Nonaka, Y. Fujita (Oita University)
- Mental factors for the growth in balance onfiguration system
of battle in RPG
- K. Takagi, H. Tomiyasu, M. Amemiya (Kyushu University)
- Learning defensive positioning by Neural Network for soccer
agents
- T. Irisawa, Y. Kotani (Tokyo University of Agriculture and
Technology)
- A turning point in speculative play
- Y. Kajihara, J. Nagashima, M. Sakuta, H. Iida (Shizuoka University)
- Opponent modeling in games using concept mapping
- U. Globus (Shizuoka University)
Sunday, October 28
9:10-10:10 Session 6
- Using castle and assault maps for guiding opening and middle
game play in Shogi
- R. Grimbergen (Saga University), Jeff Rollason (Oxford Softworks)
- Nonlinearity of an evaluation function in Shogi
- T. Suzuki, Y. Kotani (Tokyo University of Agriculture and
Technology)
- Position evaluation using decision-tree in Shogi
- S. Watanabe, Y. Kotani (Tokyo University of Agriculture and
Technology)
10:30-11:50 Session 7
- Analyzing Go board patterns based on numerical features
- S. Kitoma, N. Maeda, K. Nakamura (Tokyo Denki University)
- From spatical chunking to causal chunking
- T. Ito (University of Electro-Communications), R. Grimbergen
(Saga University), H. Matsubara (Future University-Hakodate/PRESTO)
- Decision-complexity estimate in evolutionary changes of games
- N. Sasaki (Hiroshima Prefectual University), N. Takeshita,
T. Hashimoto, H. Iida (Shizuoka University)
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