6th Game Programming Workshop


Date

October 26-28, 2001

Place

Hakone Seminor House
845 Sengoku-bara, Hakone, Ashigara-shimo-gun, Kanagawa, JAPAN

Sponsorship

Information Processing Society of Japan

Co-sponsorship

Shizuoka University
Computer Shogi Association
Computer Go Forum
International Computer Chess Association


Program

Friday, October 26

13:45-14:00 Opening

14:00-14:50 Session 1

Brinkmate search with guarantee of solution
T. Hashimoto, M. Sakuta, H. Iida (Shizuoka University)
A new algorithm to remove henbetsu and to find yodume of tsume-shogi
A. Nagai, H. Imai (University of Tokyo)

15:20-16:20 Session2

Game-tree search algorithm based on realization probability
Y. Tsuruoka, D. Yokoyama, T. Maruyama, T. Chikayama (University of Tokyo)
Automatic feature construction and optimization for general game player
T. Kaneko, K. Yamaguchi, S. Kawai (University of Tokyo)

16:30 - 17:10 Session 3

The guantify of the human excitement while playing computer game
A. Shirai, Y. Koike, M. Sato (Tokyo Institute of Technology)
Action planning in Robocup agents based on analyses of games
M. Kohara, T. Komatsu, K. Nakamura (Tokyo Denki University)

Saturday, October 27

9:10-10:30 Session 4

Every two-times sorting sequence falls onto a cycle
M. Sakuta, M. Araya, Z. Haque, H. Iida (Shizuoka University)
An analysis of word chain games
T. Ito, T. Tanaka, Z. Hu, M. Takeichi (University of Tokyo)
Solving 5x5 Amazons
M. Mueller (University of Alberta)

10:50-12:00 Session 5

An overview of NECI's generic game server
M. Buro, I. Durdanovic (NECI Princeton)
Ganeral-purpose protocols for playing card games on the Internet
M. Koide, J. Cheng (Saitama University)
Toward applications of the mechanical puzzles to new media
A. Maeda, K. Sugiyama, K. Mase (Japan Advanced Institute of Science and Technology)

13:15-14:15 Invited lecture

Knowledge and search in computer Go
Ken Chen (University of North Carolina)

14:45-17:45 Poster Session

The refinement of automatic formation approach of the start candidate from records of the game of Go
L. Xin, I. Okaya, H. Maekawa, B. H. Far (Saitama University)
Evaluation of the method of position evaluation in the opening of Go
M. Tajima, N. Sanechika, S. Arisaka (AIST)
Learning for the value of moves using decision tree in Go
N. Abe, Y. Kotani (Tokyo University of Agriculture and Technology)
Computer Bridge as victim of human deceptive plays
N. Kobayashi, K. Yamashita, T.Uehara (Tokyo University of Technology)
Search efficiency in computer Shogi: A case study using TACOS
M. Taketoshi, T. Hashimoto, M. Sakuta, H. Iida (Shizuoka University)
An adjustment method of position evaluation function by repetition regression analysis
A. Hondoh, Y. Kotani (Tokyo University of Agriculture and Technology)
Eliminating the horizon effect in Shogi by changing routes in the tree
K. Satou, S. Miyamoto (University of Tsukuba)
Learning evaluation function of Shogi based on TD(ramda) using Neural Network
H. Matsumoto, T. Suzuki, Y. Kotani (Tokyo University of Agriculture and Technology)
Extraction of player's intension from game records
K. Nishijima, N. Nonaka, Y. Fujita (Oita University)
Mental factors for the growth in balance onfiguration system of battle in RPG
K. Takagi, H. Tomiyasu, M. Amemiya (Kyushu University)
Learning defensive positioning by Neural Network for soccer agents
T. Irisawa, Y. Kotani (Tokyo University of Agriculture and Technology)
A turning point in speculative play
Y. Kajihara, J. Nagashima, M. Sakuta, H. Iida (Shizuoka University)
Opponent modeling in games using concept mapping
U. Globus (Shizuoka University)

Sunday, October 28

9:10-10:10 Session 6

Using castle and assault maps for guiding opening and middle game play in Shogi
R. Grimbergen (Saga University), Jeff Rollason (Oxford Softworks)
Nonlinearity of an evaluation function in Shogi
T. Suzuki, Y. Kotani (Tokyo University of Agriculture and Technology)
Position evaluation using decision-tree in Shogi
S. Watanabe, Y. Kotani (Tokyo University of Agriculture and Technology)

10:30-11:50 Session 7

Analyzing Go board patterns based on numerical features
S. Kitoma, N. Maeda, K. Nakamura (Tokyo Denki University)
From spatical chunking to causal chunking
T. Ito (University of Electro-Communications), R. Grimbergen (Saga University), H. Matsubara (Future University-Hakodate/PRESTO)
Decision-complexity estimate in evolutionary changes of games
N. Sasaki (Hiroshima Prefectual University), N. Takeshita, T. Hashimoto, H. Iida (Shizuoka University)


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