3rd Game Programming Workshop


Date

20-22 September, 1996

Place

Hakone Seminar House
845 Sengoku-bara, Hakone, Ashigara-shimo-gun, Kanagawa, JAPAN

Sponsorship

Computer Shogi Association

Co-sponsorship

Computer Go Forum


Program

Friday, September 20

12:45 - 13:00 opening

13:00 - 14:15 (chair: Yasuki Saito (NTT Basic Reseach Lab.))

Connectivity in Go (S)

Richard J.Lorentz (California State Univ., U.S.A.)


Automatic acquisition of tactical go rules (L)

Tristan Cazenave (Universite Pierre et Marie Curie, France)


About problems in generalizing a tsumego program to open positions (L)

Thomas Wolf (University of London, United Kingdom)


14:45 - 15:45 (chair: Yoshiyuki Kotani (Tokyo Univ. of Agri. and Tech.))

A note on algorithmic generation of Tsume-shogi problems (L)

Kohei Noshita (University of Electro-Communications)


Automatic composition of Tsume-shogi by retrograde analysis (L)

Masayuki Hirose (Tokyo Institute of technology), Takumi Itoh and Hotoshi Matsubara


16:15 - 17:00 (chair: Yoshiyuki Kotani (Tokyo Univ. of Agri. and Tech.))

Tutorial lecture

Psychological and cognitive researches on games

Yasuki Saito (NTT Basic Research Lab.)


Saturday, September 21

09:00 - 10:15 (chair: Noriaki Sanechika (ETL))

The use of Inferential information in remembering Go positions (S)

Jay Burmeister, Janet Wiles (Univ. of Queensland, Australia)


An analysis of strong Go-players' protocols (L)

Yasuki Saito(NTT Basic Research Lab.), Atsushi Yoshikawa


Can not solve Tsume-go problems without looking ahead? (L)

Atsushi Yoshikawa (NTT Basic research lab.), Yasuki Saito


10:45 - 11:45 (chair: Takumi Ito (NTT Software lab.))

Shobu-te search (S)

Kohji Horita (Shimane Univ.), Yasuyuki Kobayashi


Effects of dynamic rearrangement of processor tree in distributed game-tree search (S)

Masayuki Fujii (Tokyo Univ. of Agri. and Tech.), Yoshiyuki Kotani


Learning for forward pruning in Shogi (L)

Kentaro Kayama (Tokyo Univ.), Hirochika Inoue


13:00 -14:00 (chair: Hiroyuki Iida (Shizuoka Univ.))

Invired talk

Some lessons from the Deep Blue Chess Automaton

Feng-Hsing Hsu (IBM Watson Lab., U.S.A.)


14:30 - 15:30 (chair: Yasuki Saito (NTT Basic Research Lab.))

The experiment of Go program "KATSUNARI" using memory-based reasoning (S)

Shinichi Sei (Fujitsu Social Science Lab.), Toshiaki Kawashima


Effectiveness of evaluation components for candidates in opening game of Go (S)

Morihiko Tajima (ETL), Noriaki Sanechika


A case study on acquisition of pattern knowledge in Go using ecological analogy (L)

Takuya Kojima (Tokyo Univ.), Kazuhiro Ueda, Saburo Nagano


16:00 -17:00 (chair: Kohei Noshita (University of Electro-Communications))

Checkmate search with checkmate estimation function (S)

Seiichi Tanaka (Tokyo Univ. of Agri. and Tech.), Yoshiyuki Kotani


Using pattern recognition and selective deeping to solve Tume Shogi (S)

Reijer Grimbergen (Electrotechnical Laboratory)


Blinkmate search (L)

Hiroyuki Iida (Shizuoka Univ.), Fuminari Abe


Sunday, September 22

09:00 - 10:15 (chair: Noriaki Sanechika (ETL))

Judging life and death at termination in 9 x 9 Go (S)

Koichiro Ishihara (Takushoku Univ.), Yasunori Minomo


Length of the solution-sequence in Tsume-go (S)

Shigeru Kondo (Gunma Univ.), Kensuke Shimizu


A method for detecting "eyes" for computer Go (S)

Tsutomu Kaneko (Tokyo Denki Univ.), Kazuhisa Shibata, Katsuhiko Nakamura


Analysis of one-dimentional Go (L)

Noriaki Sanechika (ETL), Morihiko Tajima


11:00 - 12:00 (chair: Takenobu Takizawa (Waseda Univ.))

An optimal MOO strategy (S)

Tetsuro Tanaka (Tokyo Univ.)


Adapting singular extension to Shogi (S)

Yoshihisa Nakayama (Tokyo Univ. of Agri. and Tech.), Yoshiyuki Kotani


A method of applying opening book data to non-recorded positions (L)

Hirofumi Nakaie (Tokyo Univ. of Agri. and Tech.), Hiroyuki Iida, Yoshiyuki Kotani


12:00-12:15 closing


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